Technology Acceptance Model Visualized for Codingame Study
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Visual Representation of Technology Acceptance Model for Codingame Study

Prompt

Illustrate a visual representation of the Technology Acceptance Model (TAM) as applied to Codingame. Towards the left side, depict two rectangular boxes representing independent variables - 'Perceived Usefulness' and 'Perceived Ease of Use'. Toward the right of these, create a third rectangle for 'Intention to Use Codingame', with arrows (H1 and H2) linking the independent variables to it. Incorporate a fourth rectangle for the moderating variable 'Individual Differences' affecting H1 and H2 relationships, represented by dashed lines. Below the 'Intention' box, include rectangles for dependent variables 'Student Engagement' and 'Learning Outcomes', linked with arrows (H5 and H6) to the 'Intention' box. Add a fifth rectangle, 'Teacher Encouragement' as a moderating factor, influencing H5 and H6 dynamics, shown by dashed lines. Lastly, introduce a sixth rectangle towards the left, 'Gamified Courses (using Codingame)', linked with arrows (H3 and H4) to the dependent variables. Ensure all boxes and arrows are clearly labeled with the corresponding variable names and hypothesis numbers.

Created on 3/30/2024 using DALL-E 3 modelReport
License: Free to use with a backlink to Easy-Peasy.AI

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