AI Game Maker

Make your own game. Just describe it.

Marky, the AI agent in Easy-Peasy.AI, turns your idea into a game you can play in the browser. It plans the levels, writes the code, makes the art and sound, play-tests the game on desktop and phone, then puts it online with a link to share.

Opens in Marky, ready to send
  • No coding needed
  • Plays on desktop and phone
  • Share it with a link

Play games Marky made. Then make yours.

Each game below was made in Marky from the prompt shown with it and published to its own link. Press play: they run right here on the page.

Arcade

Lantern Tide

Keep a lighthouse through a stormy night: sweep the beam to steer fishing boats home between the rocks, and keep the ghost ship out of the light.

Made in Marky from this prompt with Claude Opus 5.5

See the prompt

Make an arcade browser game called "Lantern Tide". Pitch: you keep a lighthouse on a stormy night. Fishing boats can only steer while your beam is on them, so you sweep the light to guide them home between the rocks. How it plays: - Aim the beam with the mouse or by dragging a finger; hold to focus it into a brighter, narrower beam that burns oil faster. - Boats arrive from the horizon at different speeds; lit boats turn toward the harbor, unlit ones drift toward the rocks. - Every rescued boat scores and drops an oil barrel; lightning flashes reveal hidden rocks for a moment. - The storm grows wave by wave: more boats, stronger currents, fog banks, and a ghost ship that must not be lit. Look and sound: moody painted seascape at night, deep teal sea, warm amber beam, rain streaks; rain and wind ambience, foghorns, creaking hulls and a slow sea-shanty instrumental.

Open in a new tab

Trusted by teams at companies and universities like

  • Honeywell
  • Deloitte
  • Zoho

How to make a game with AI. Four steps, no code.

You bring the idea. Marky does the building, the testing and the publishing, and you can follow every step as it works.

  1. 01

    Describe your game.

    Say what it’s about, how it plays and how it should look. One sentence is enough to start; more detail gets you closer to the game you have in mind.

    • The idea
    • How it plays
    • The look
  2. 02

    Check the plan.

    Before it builds, Marky shows a game plan: the genre, the core loop, levels, controls, how you win and lose, the engine and where the art comes from. Change any line, or let it start.

    • Levels
    • Controls
    • Engine
  3. 03

    Marky builds and play-tests it.

    It writes the code, makes the sprites, sound effects and music, then plays the game on a desktop screen and on phones to catch problems before you see them.

    • Code
    • Art and sound
    • Play check
  4. 04

    Play, change and share.

    Play it in the preview and ask for changes in plain words: higher jumps, a boss, one more level. When it’s ready, publish it to a link anyone can open.

    • Preview
    • Changes
    • Publish

Any kind of game. In 2D or 3D.

Marky picks the engine that suits the game: Phaser for 2D action and puzzles, three.js for 3D, React for quizzes and card games. Start from one of these ideas or bring your own.

  • Platformers

    Run, jump and climb through side-view levels with checkpoints, enemies and a best time to beat.

    “Make a 2D platformer where a frog courier hops across sinking lily pads to deliver parcels, with twelve routes and three stars on each.”

  • Action and arcade

    Top-down shooters, survival waves and boss fights, aimed with the mouse, a gamepad or a finger.

    “Make a top-down arcade game where a bee chains flowers of the same color for combos and races back to the hive before the wasps catch it.”

  • Puzzle games

    Grid puzzles, sliding blocks and light puzzles with undo, hints, stars and saved progress.

    “Make a sliding-block heist puzzle: push guard drones around a museum grid to clear a path to the vault, with 24 levels and a move par.”

  • 3D games

    Third-person platformers, racers and dungeon crawlers with physics, lighting and animated characters.

    “Make a 3D game where a knight explores a small dungeon, opens chests and fights skeletons, with a third-person camera.”

  • Quiz and trivia games

    Quiz boards for the classroom projector with team scores, timed solo rounds and times-table drills.

    “Make a quiz board game for my 7th grade science class: 5 categories with 5 questions each, scores for up to 4 teams and a final question.”

    Need a board for class in a minute or two? Try the Classroom Jeopardy Game Maker.
  • Card, word and board games

    Deck builders, word puzzles and board games with turns, rules and an opponent to beat.

    “Make a deck-building card battler with three dungeon floors, 20 card types and a boss on each floor.”

  • Cozy and idle games

    Fishing, café and idle games with a calm pace, collections to fill and progress that is saved.

    “Make a cozy fishing game in pixel art: 24 fish to catch at different times of day, a journal to fill and boat upgrades.”

  • Online multiplayer

    Party games for 2 to 4 players in rooms with a code or an invite link, and bots in empty seats.

    “Make an online party game for 2 to 4 players: collect glowing bugs in an arena and bump rivals to steal theirs, with a room code to invite friends.”

Want a game like one you love? Marky builds that kind of play under a new name, with its own characters, art, music and levels.

Everything a game needs. Built in.

You don’t have to ask for the basics. Every game Marky makes comes with art, sound, controls for every screen and a play test.

  • Art in one style

    Sprites, backgrounds and a cover made for your game, plus thousands of free game assets: characters, 3D level kits, tilesets and sounds.

  • Sound and music

    Sound effects and a music loop that fit the mood, from arcade blips to a calm acoustic tune.

  • Controls for every screen

    Keyboard, mouse, gamepad and touch controls, so the same game plays on a laptop and a phone.

  • Menus, saves and scores

    A title screen, pause, saved progress and best scores come as standard.

  • Tested before you play

    Marky plays each game on a desktop screen and on phones held upright and sideways, and fixes what it finds.

  • Tune it with sliders

    Games built on Marky’s starters come with sliders for things like speed, gravity and lives, so you feel each change right away.

  • Online multiplayer

    Rooms for 2 to 4 players with a code or an invite link, rejoining after a dropped connection and bots for empty seats.

  • 3D models

    On paid plans, Marky can make characters and props as 3D models, rigged and animated, when the free assets don’t have what your game needs.

  • Publish and share

    Put your game online at its own easy-peasy.site link, then keep improving it in the same chat.

Questions, answered.

The Marky guide covers everything else Marky can do.

Read the Marky guide
  • What is an AI game maker?

    An AI game maker builds a playable game from a description. In Easy-Peasy.AI that’s Marky, an AI agent: it plans the game, writes the code, makes the art and sound, tests it and publishes it, and you can watch each step.

  • Do I need to know how to code?

    No. You describe the game and ask for changes in plain words. Under the hood it’s real code, written with Phaser, three.js or React.

  • Is the AI game maker free?

    You can start on the Free plan, which has a small monthly allowance. A whole game is a long job (planning, code, art, sound and testing), so finishing most games takes a paid plan. Paid plans also add the strongest models, 3D models and commercial use.

  • What kinds of games can I make?

    Platformers, top-down action, puzzle games, 3D games, racing games, quizzes and trivia boards, card and word games, cozy and idle games, and online games for 2 to 4 players. They all run in the browser, on computers and phones.

  • Can I play my game on a phone?

    Yes. Games get touch controls, and Marky checks them on phone screens held upright and sideways before handing them over. Some games ask you to turn the phone sideways.

  • Can friends play with me online?

    Yes. Ask for an online game and Marky builds it with rooms for 2 to 4 players: share a room code or an invite link, and bots fill any empty seats. The rooms keep working after you publish.

  • How do I share my game?

    Publish it and it gets its own easy-peasy.site link that anyone can open and play, with no download or account. You can keep changing it in the same chat and publish again.

  • Can I make a game like one I already love?

    Marky builds the same kind of play under a new name, with its own characters, art, music and levels. It won’t copy another game’s name, characters or artwork.

  • Can I change the game after it’s made?

    Yes. Ask in the same chat, for example “make the jumps higher” or “add a boss to level 3”, play the new version in the preview, and go back to an earlier version if you liked it better.

  • How long does it take?

    A whole game is one of the bigger jobs Marky does: dozens of steps of building and testing, and a big game may need a “continue” to finish. Follow along or close the tab: a task keeps running for up to 30 minutes after you leave.

  • Can I sell my game or use it for my business?

    Yes, on paid plans. Games made on the Free plan are for non-commercial use.

Got a game idea? Make it now.

Describe it in a sentence and Marky takes it from there. Free to start, no credit card.

Opens in Marky, ready to send